Armor Class
10
Natural
Hit Points
10
(9d10)
Speed
25 ft., Climb 10 ft., Burrow 20 ft.
STR
10
(+0)
DEX
8
(-1)
CON
11
(+0)
INT
11
(+0)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
STR +2
Skills
Animal Handling +13, Deception +13, Intimidation +15
Senses
Darkvision 20ft, Passive Perception 12
Languages
Abyssal, Common, Giant
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
The bobgoblin jumps on you.
5ft one target 1d6
Reactions
Dark vision 25ft
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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