Medium Humanoid, Any Alignment
Armor Class 10 Natural
Hit Points 10 (9d10)
Speed 25 ft., Climb 10 ft., Burrow 20 ft.
STR
10 (+0)
DEX
8 (-1)
CON
11 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +2
Skills Animal Handling +13, Deception +13, Intimidation +15
Senses Darkvision 20ft, Passive Perception 12
Languages Abyssal, Common, Giant
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

The bobgoblin jumps on you.

5ft one target 1d6

Reactions

Dark vision 25ft

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

XBattleMaster

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