Medium Monstrosity, Unaligned
Armor Class 12
Hit Points 45 (6d10 + 12)
Speed 30 ft., Climb 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws INT +1, WIS +3
Damage Resistances Psychic
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

For Want of Flight.  When it falls, the Young Aperaven's feathers help slow its fall, and its powerful arms help catch it upon landing.  For the purposes of fall damage, the Aperaven reduces any distance it falls by 30 feet, unless it is incapacitated.

Mimicry. The Young Aperaven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering.  A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.

Actions

Multiattack. The Young Aperaven makes two attacks: one with its beak and one with its fist, or it makes two attacks with its fists.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (1d12 + 4) piercing damage. 

Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) bludgeoning damage.

Description

Curious, territorial, intelligent.  A cross between a raven and a gorilla, aperavens typically live and travel in small family groups.  They do make use of crude tools, but their great strength prevents them from seeing the need for weaponry.  It is exceedingly rare to find a Young Aperaven away from its family.

It is unclear whether their creation was incidental or intentional, though anyone serious about such things concludes that magic must have been involved.

Aperavens tend to be especially friendly towards Kenku, and Kenku druids that live in the wild near a family of Aperavens might find themselves "adopted" by the clan.

For the purposes of communication, any spell or ability that grants the ability to speak with beasts, animals, or birds will allow communication with Aperavens, and one who does so will find them to be unusually intelligent and observant.

Aperavens use their talent for mimicry to lure prey (by imitating the sounds of their prey's prey or their prey's young in distress) into ambushes, and to scare away threats (by imitating the sounds of more dangerous monsters or making it sound like the aperavens--or whatever they are imitating--are in much greater numbers than they have in truth).

Habitat: CoastalForestGrasslandHill

ThePowersMattBe

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