Large Beast, Any Chaotic Alignment
Armor Class 12 Natural Armour
Hit Points 44 (8d8 + 8)
Speed 45 ft., Climb 20 ft. They can jump 20 feet.
STR
16 (+3)
DEX
20 (+5)
CON
14 (+2)
INT
2 (-4)
WIS
6 (-2)
CHA
9 (-1)
Saving Throws DEX +7
Skills Survival +2
Senses Passive Perception 16
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Ears. The creature has advantage with perception checks that require hearing.

Pack Tactics. Chookers often hunt in packs and know how to use each other when taking down enemies. When an ally of the Chooker is in range of the enemy Chooker wishes to attack, they have advantage on the attack roll.

Actions

Multiattack. The Chooker makes three attacks. Two with their talons and one with their beak.

Talon. Talon: +2 to hit, reach 5 ft., 1 creature. Hit: 9 (2d6+ 2) slashing damage. 

Beak. Beak: +6 to hit, range 5 ft., 1 creature. Hit: 10 (1d12 + 4) piercing damage.

Bonus Actions

The Chooker has a bonus action they can use. They can make a call by emitting a high pitch yell. Allies within thirty feet of the Chooker can use their reaction to disengage without causing any attacks of opportunity. They then can move ten feet towards the Chooker who made the call.

Description

Chookers are half chicken, half raptor. The head, neck and wings of the Chooker are of a chicken with the bottom half being a velociraptor. They hunt in packs consisting of three at minimum but if they are found without a pack they usually will go up to a group of humanoids and hang around them for food. Like a pet.

Chookers can be ridden and they lay one egg everyday which is more delectable then a regular chicken egg.

Monster Tags: beast companion

Habitat: DesertForestGrassland

Dead_Chief

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