Small Construct, Any Alignment
Armor Class 13 Natural armor
Hit Points 22 (22d8)
Speed 20 ft., Hover
STR
13 (+1)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +5
Skills Performance +0
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Exhaustion, Poisoned, Stunned, Unconscious
Senses Blindsight, Passive Perception 10
Languages Common, Elvish, Telepathy
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Unmoving. While the harp remains motionless it is indistinguishable from a normal harp.

Spellcasting. The Animted Harp is a 1st-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The Animated Harp has following Bard spells prepared:
Cantrips (at will): Dancing Lights, Mage Hand 
1st level (2 slots): Heroism, Healing Word 

Actions

 

Wack Melee Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Bludgeoning  damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

ErevanWolff

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