Unmoving. While the harp remains motionless it is indistinguishable from a normal harp.
Spellcasting. The Animted Harp is a 1st-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The Animated Harp has following Bard spells prepared:
Cantrips (at will): Dancing Lights, Mage Hand
1st level (2 slots): Heroism, Healing Word
Wack Melee Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Bludgeoning damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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