Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 25 (7d6+2) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target is afflicted with suspended animation (paralyzed) if this effect reduces its hit point maximum to 0.
Unlike most Specters, the Attuned Specter is not affected by daylight, although it avoids travel during the day. It prefers to attack lone creatures and will hesitate to attack a group. If it does, it will select one target and only attack that target until it is paralyzed. If anyone tries to block it from attacking the chosen target, it will move through them. If it can paralyze a character, it then attempts to teleport that character to the source of its attunement.
Comments