Medium Humanoid (Orc), Chaotic Evil
Armor Class 18 (plate)
Hit Points 105 (13d12 + 20)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Skills Intimidation +5, Survival +2
Damage Immunities Lightning, Thunder
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Orc
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the Warchief can move up to its speed toward a hostile creature that it can see.

Lightning Absorption. Whenever the Warchief is subjected to lightning or Thunder damage, it takes no damage and instead regains a number of Hit Points equal to the lightning or thunder damage dealt.

Talos' Fury. The Warchief deals an extra 6 (2d6) damage when it hits with an attack (included in the attacks).

Actions

Multiattack. The Warchief makes two attacks.

Lightning imbued Greataxe +1. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 6) slashing damage; 6 (2d6) lightning damage.

Lightning imbued Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 5) piercing damage; 6 (2d6) lightning damage.

Battle Cry (1/Day). Each creature of the war chief’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief’s next turn. The war chief can then make one attack as a bonus action.

Description

The strongest and most cunning member of its tribe, ruling through fear and intimidation. An insatiable bloodlust is required lest the chief appear weak to his followers. Imbued with the lightning powers of Talos through a sacred ritual, this Orc Warchief is even more dangerous than his brethren.

Previous Versions

Name Date Modified Views Adds Version Actions
1/13/2022 5:05:35 PM
14
5
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Coming Soon

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainUnderdark

TalarcanSilverwraith

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