Aggressive. As a bonus action, the Warchief can move up to its speed toward a hostile creature that it can see.
Lightning Absorption. Whenever the Warchief is subjected to lightning or Thunder damage, it takes no damage and instead regains a number of Hit Points equal to the lightning or thunder damage dealt.
Talos' Fury. The Warchief deals an extra 6 (2d6) damage when it hits with an attack (included in the attacks).
Multiattack. The Warchief makes two attacks.
Lightning imbued Greataxe +1. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 6) slashing damage; 6 (2d6) lightning damage.
Lightning imbued Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 5) piercing damage; 6 (2d6) lightning damage.
Battle Cry (1/Day). Each creature of the war chief’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief’s next turn. The war chief can then make one attack as a bonus action.
Description
The strongest and most cunning member of its tribe, ruling through fear and intimidation. An insatiable bloodlust is required lest the chief appear weak to his followers. Imbued with the lightning powers of Talos through a sacred ritual, this Orc Warchief is even more dangerous than his brethren.
Previous Versions
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1/13/2022 5:05:35 PM
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14
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5
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Coming Soon
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