Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Talos' Fury. The orc deals an extra 6 (2d6)damage when it hits with an attack (included in the attacks).
Lightning Absorption. Whenever the Orc is subjected to lightning or Thunder damage, it takes no damage and instead regains a number of Hit Points equal to the lightning or thunder damage dealt.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 4) slashing damage; 6 (2d6) lightning damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 4) piercing damage; 6 (2d6) lightning damage.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them. These Orcs have been blessed by Talos through a sacred ritual making them even more dangerous than their brethren.
Previous Versions
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1/13/2022 5:02:03 PM
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1/13/2022 5:12:16 PM
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