Medium Humanoid (Orc), Chaotic Evil
Armor Class 16 (Chain Mail)
Hit Points 30 (4d10 + 10)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2
Damage Immunities Lightning, Thunder
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Talos' Fury. The orc deals an extra 6 (2d6)damage when it hits with an attack (included in the attacks).

Lightning Absorption. Whenever the Orc is subjected to lightning or Thunder damage, it takes no damage and instead regains a number of Hit Points equal to the lightning or thunder damage dealt.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 4) slashing damage; 6 (2d6) lightning damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 4) piercing damage; 6 (2d6) lightning damage.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them. These Orcs have been blessed by Talos through a sacred ritual making them even more dangerous than their brethren.

Previous Versions

Name Date Modified Views Adds Version Actions
1/13/2022 5:02:03 PM
4
0
--
Coming Soon
1/13/2022 5:12:16 PM
5
3
--
Coming Soon

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

TalarcanSilverwraith

Comments

Posts Quoted:
Reply
Clear All Quotes