Innate Spellcasting. The hag's innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). She can innately cast the following spells, without providing material components:
1/day each: animate dead, enervation, negative energy flood
Spider Climb. The hag can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 +3) slashing damage, and if the target is a creature, it must succeed on a DC 12 Constitution saving throw. The target takes 33 (4d8 + 15) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid killed by this rises at the start of the hag's next turn as a zombie that is permanently under the hag's command, following her verbal orders to the best of its ability.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Description
The black hag is a disgusting and horrid looking monster. She has wild wiry hair that (thankfully) partially covers her grotesque face, and her grayish-black skin is riddled with warts and puss. She prefers to live in the dark recesses of caves in the gloomiest forests or most treacherous swamps.
Demonic Disciple. The black hag is often a worshiper of either Juiblex or Orcus, and is normally found in the company of oozes, jellies, puddings, and various undead creatures.
Claws of Death. The black hag has tough iron-like claws that can rend through armor and deal necrotic damage. Those unfortunate to die from it will rise as an undead creature, permanently under the control of the hag.
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