Medium Or Small unknown (Dragonborn), Typically Neutral Good
Armor Class 15 natural
Hit Points 5 (12d6 + 2)
Speed 30 ft., Walk 20 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
13 (+1)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws CHA +5
Skills Nature +15, Stealth +13
Damage Resistances Bludgeoning from non magical attacks; All damage but Force, Radiant, and Psychic
Condition Immunities Blinded, Paralyzed, Petrified
Senses Darkvision due to it living in dark areas and even pitch black areas can see in the dark quite easily , Passive Perception 5
Languages Aquan common, undercommon
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Special Trait Name. super regeneration 

Spellcasting. The axolotl is a 3rd-level spellcaster. Its spellcasting ability is 8 (spell save DC 9, +3 to hit with spell attacks). The axolotl has following dragon spells prepared:
Cantrips (at will): [levitate], [absorption] 
1st level (3 slots): [greater regeneration], [water manipulation], 

Actions

Action Name. happy boi gives a +5 inspiration 

Action Melee Attack. NOM Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 2) [piercing] damage. 

Bonus Actions

as a bonus action axolotl can use sad boi noises to give a group of enemies disadvantage to attack rolls for 2 turns 

Reactions

HEAL PLZZZZZZZ. when the axolotl loses a limb or part of their body they effect of greater regeneration will allow them to grow the limb back 

Legendary Actions

absorb takes all the damage from an attack and holds it for a certain amount of time (1 day) and can release the stored damage back on the attacker when it takes the next hit

absorb  (Costs 1 Actions). absorb any and all types of damage and hold the damage for 1 day 

release (costs 1 actions) release all the absorbed and stored damage onto your attacker directly after their attack

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a very small and happy creature who loves to play and cause kindhearted mischief...

 

 

 

but it holds a grudge 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

Habitat: SwampUnderwater

deathroww42

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