Armor Class
6
Nothing
Hit Points
24
(4d6)
Speed
40 ft.
STR
14
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
8
(-1)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
CON +4
Condition Immunities
Frightened
Senses
Passive Perception 14
Languages
Common With a deep, southern twang
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Shoot Why would a cowboy not own a gun
Good ol' trusty huntin' hatchet Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 1 (1d6 + 2) [slashing] damage.
Simple ol' Revolver Ranged Weapon Attack: +2 to hit, range 30/70 ft., 1 target. Hit: 1 (1d10 + 3) [piercing] damage.
Bonus Actions
Deadeye On the next attack, Cowboy will get a +10 on the attack roll. Can only be used twice per day.
Description
Standard old western buckaroo with a gun and a love for the open desert range. He also says "Ya'll" way too much.
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