Medium Humanoid, Lawful Good
Armor Class 13 (Hide Armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
13 (+1)
Senses Passive Perception 15
Languages Common, Elvish, Loxodon, Sylvan -Speak with Beasts- Ludruh can communicate with beasts as if they shared a language.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Additional Proficiencies. Horn

Conclave’s Shelter. Ludruh and her companions can find a place to hide or rest in any Selesnya enclave in the city, unless she has proven to be a danger to the enclave. The members of the enclave will shield her from the law or anyone else searching for Ludruh, though they will not risk their lives in this effort.

In addition, as a guild member Ludruh can receive free healing and care at a Selesnya enclave, though she must provide any material components needed for spells.

Hare-Trigger. Ludruh can add 2 to her initiative rolls.

Actions

Multiattack. Ludruh makes two melee attacks with her wooden staff and uses One with the Worldsoul.

Wooden Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage / 6 (1d8 + 2) Versatile.

One with the Worldsoul. Ludruh chooses one beast she can see within 30 feet of her. If the beast can hear Ludruh, the beast uses its reaction to make one melee attack against a target that Ludruh can see.

Innate Spellcasting. The Ludruh’s innate spellcasting ability is Wisdom (spell save DC 15). She can innately cast the following spells, requiring no material components:

1/day each: bless, conjure animals

Bonus Actions

Rabbit Hop (2/Day). Ludruh can jump 10 feet, without provoking opportunity attacks if her speed is greater than 0.

Reactions

Lucky Footwork. When Ludruh fails a Dexterity saving throw, she can use her reaction to add (1d4) to the save, potentially turning the failure into a success. She can’t use this reaction if she is prone or her speed is 0.

Description

Specialized shamans like Ludruh, called horncallers, use their magic to call wild beasts to fight alongside Selesnya troops. In quieter times, Ludrah tends the animals associated with Selesnya enclaves and parks.

Ludrah is a member of a blessed community, built on the ideals of harmony. As a member of the Selesnya Conclave, Ludruh can count on her guild mates to provide shelter and aid. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat’Selesnya. As a member of the Selesnya Conclave, Ludruh is surrounded by people and other creatures who share her worldview and her longing for deeper spiritual communion with the world, and Ludruh has a fervent desire to share the joy she has experienced with Ravnica. Along with the rest of the conclave, Ludruh is committed to resisting the ambitions of the other guilds — with military force if necessary.

Personal Characteristics

Traits: “I’m uneasy if I can’t see plants growing or feel soil beneath my feet.” & “I have much to be proud of, but I am still just one strand in the grand, interwoven tapestry of life.”

Ideal: (Life) “Preserving life and nature is always a worthwhile endeavor.“

Bond: “I’ll sing the invitation of Mat’Selesnya with my dying breath.”

Flaw: “I assume that people mean well until they prove otherwise.”

Contacts

Selesnya Ally: “A wise centaur trainer believed in me even though I was a terrible student.”

Selesnya Rival: “The dryad at the head of my enclave has taken an interest in my activities.”

Non-Selesnya Ally: “A good friend, eager for action, left the Selesnya and joined the Boros.”

 

Equipment: A Selesnya insignia, a healer’s kit, robes, a set of common clothes, hide armor, a horn, a wooden staff, and a belt pouch containing 5 gp (Azorius 1-zino coins).

Monster Tags: NPChumanoidSelesnya

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