Armor Class 11
Hit Points 4 (1d8)
Speed 35 ft.
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
11 (+0)
Skills Acrobatics +3, Athletics +3, Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Elvish, Sylvan
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Additional Proficiency. Pan Flute, Vehicles (Land)

Echoes of Victory. Whenever Quickhooves visits any settlement within 100 miles of Amatrophon, where she lives, there is a 50 % chance she can find someone there who admires her and is willing to provide information or temporary shelter.

Magic Resistance. Quickhooves has advantage on saving throws against spells and other magical effects.

Mirthful Leaps. Whenever Quickhooves jumps she adds 4 (1d8) feet to the distance: High Jump 2 / 4 ft. (running); Long Jump 6 / 12 ft. (running). This extra distance costs movement (as normal).

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Discus. Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 60/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Description

Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Quickhooves is no different, but she does strive to perfect herself physically and in execution of everything she does. The thrill of competition lights fire in her' blood, and the roar of the crowd drives her forward. Quickhooves’ main event is the Pentathlon (running, long jump, discus, javelin, and wrestling).

She maintains a comfortable lifestyle as an athlete. She has attracted admiration among spectators, fellow athletes, and trainers in the region that host her athletic victories. Tales of her exploits precede her, and might open doors or loosen tongues.

Characteristics

Personality Traits

 • I feel most at peace during physical exertion, be it exercise or battle.
 • I get irritated if people praise someone else and not me.

Ideal

 • Triumph. The best part of winning is seeing my rivals brought low.

Bond

 • The person who trained me is the most important person in my world.

Flaw

 • I indulge in a habit that threatens my reputation or my health.

Eccentricity

 • If stumped, I smoke a pipe. And if I’m going to smoke a pipe, it’s going to be a most splendid pipe.

 

Equipment: A set of traveler’s clothes, a javelin, a bronze discus, her lucky pipe of remembrance, and a purse containing 10 gp.

 

Satyrs are raucous fey that resemble humans with the furry lower bodies and cloven hooves of goats. They frolic in wild forests, driven by curiosity and hedonism in equal measure. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure.

While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness. Life is a blessing from the gods, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.

Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.

Previous Versions

Name Date Modified Views Adds Version Actions
1/14/2022 4:59:10 AM
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1/14/2022 5:18:56 AM
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v.1.1
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Monster Tags: NPCfey

Habitat: CoastalForestGrasslandHillUrban

IamSposta

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