Medium Celestial (Angel), Lawful Good
Armor Class 18 (plate)
Hit Points 153 (18d8 + 72)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +7, CON +8, WIS +6, CHA +8
Damage Resistances Acid, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Radiant
Condition Immunities Charmed
Senses Truesight 120 ft., Passive Perception 12
Languages Celestial, Telepathy 120 ft.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Celestial Weapons. The Valkyrie's weapon attacks are magical and deal an extra 13 (3d8) radiant damage on a hit (included in the attacks).

Magic Resistance. The Valkyries has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Valkyrie makes three attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) radiant damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) radiant damage, and the target must succeed on a DC 14 Constitution saving throw or be blinded. The blindness lasts until it is removed by the lesser restoration spell or similar magic.

Reactions

Parry. The Valkryie adds 4 to its AC against one melee attack that would hit it. To do so, the Valkryie must see the attacker and be wielding a melee weapon.

Monster Tags: Angel

Hariz83

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