Large Construct
Armor Class 15 Barrel
Hit Points 30 (3d10)
Speed 15 ft.
STR
10 (+0)
DEX
10 (+0)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Passive Perception 1
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: (2d4) [Piercing] damage, and the target is grappled Dex DC 10 Save.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Each Barrel Crab is a Large object with AC 15, 30 hit points, a Strength and Dexterity score of 10, and immunity to poison and psychic damage. It is designed to hold a single Small humanoid, though a Medium humanoid can fit inside with some discomfort. While in the barrel with the hatch closed, a creature has total cover against attacks from outside the contraption. It can use its action to make the Barrel Crab scuttle across the ground at a walking speed of 15 feet or make one attack with its pincer claws.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

AncientNotch