Medium Humanoid (Any Race), Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 150 (15d8 + 90)
Speed 30 ft.
STR
21 (+5)
DEX
13 (+1)
CON
22 (+6)
INT
18 (+4)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +9, CON +10, INT +8
Skills Athletics +9, Insight +4, Intimidation +5, Perception +6
Damage Resistances All
Senses Blindsight 30 feet, Passive Perception 16
Languages Common any one language (usually Common)
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Indomitable (3/Day). The champion rerolls a failed saving throw.

Pain Mask. Bane's mask provides him resistance to all damage. Once below 50 hit points, the mask breaks removing the damage resistance but allowing Bane to make the attack action as a bonus action.

Born in the Dark. Bane has blindsight out to a range of 30 feet.

Now you have my permission to die. Bane always does non-lethal damage unless all hostile creatures within 300 feet are unconscious.

Actions

Multiattack. Bane makes four attacks with his fists. Bane can replace two of these attacks with the Back Break ability.

Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.

Back Break. Bane targets one creature within 5 feet and forces them to make a Strength saving throw (DC 16) or take 22 (4d10) bludgeoning damage and be paralyzed until they complete a long rest. A creature who succeeds the saving throw takes half damage and is knocked prone and not paralyzed.

Monster Tags: NPC

Habitat: DesertUrban

DMoneySquanto

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