Armor Class
14
(Natural Armor)
Hit Points
4
(1d4 + 1)
Speed
5 ft., Fly 35 ft.
STR
3
(-4)
DEX
15
(+2)
CON
8
(-1)
INT
2
(-4)
WIS
14
(+2)
CHA
6
(-2)
Damage Resistances
Necrotic
Senses
Blindsight 60 ft, Passive Perception 14
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Hearing. The baticorn has an advantage on Wisdom (Perception) checks that rely on hearing.
Echolocation. The bat can't use its blindsight while deafened.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d4 + 1) piercing damage.
Horn. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 + 1) piercing damage.
Bonus Actions
Draining Bite. On the baticorn's next bite attack, roll a d4. Whatever number rolled, it deals that much damage more and heal's that much as well. This bonus action can only be used twice a day.
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