Large unknown, Any Non-Good Alignment
Armor Class 18
Hit Points 128 (11d12 + 60)
Speed 30 ft., Climb , Walk 30 ft.
STR
22 (+6)
DEX
16 (+3)
CON
16 (+3)
INT
8 (-1)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws STR +10, CON +7
Skills Acrobatics +10, Athletics +11
Senses Blindsight 30ft, Passive Perception 9
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Spreading Infection. Creatures killed by the Amalgaman become mutated creatures 8 Hours after death, additionally critical hits from this creature afflict a random Mutation.

Subsume Life: Any Humanoids killed by the Amalgaman are subsumed into its being, for the next 24 Hours the Amalgaman can attack with Claw (Max 3 Additional Attacks) an additional time and has its max HP increased permanently by 3 (Max 30 Additional HP), if the Amalgaman gets another kill while it has the maximum HP bonus, a second Amalgaman spawns off its body

Actions

Multiattack: 2 of either a rock or claw attack, or Hundred Screams.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 13 (3d8 + 6) slashing damage. 

Rock. RangedWeapon Attack: +10 to hit, range 60/120 ft., 1 target. Hit: 28 (4d10 + 6) bludgeoning damage.

Hundred Screams: Hundred Screams: The Amalgaman chooses as many creatures within 30ft as they wish, all those creatures must make a Wis Save (DC17) or take 4d10 Psychic Damage and be Frightened by The Amalgaman for 1 minute, creatures can redo the save at the beginning of their turn, or half on success and no frightened (Recharges on 5-6)

OldIronKing

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