Medium Humanoid, Chaotic Neutral
Armor Class 15 Studded Leather
Hit Points 39 (6d10 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
13 (+1)
WIS
9 (-1)
CHA
8 (-1)
Saving Throws STR +4, CON +3
Skills Athletics +5, Survival +2
Senses Passive Perception 9
Languages Common, Elvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Action Surge (1/day). Adrik can push himself beyond
his normal limits for a moment. On his turn he can take
one additional action on top of his regular action.

Improved Critical. Adrik scores a critical hit on a roll of
19 or 20.

Actions

Multiattack. Adrik makes two shortsword attacks or two
shortbow attacks. Adrik can use his additional action to
make an attack with his shortsword.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft.,
one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range
80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Panther_Kaiser

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