Huge Plant, Chaotic Good
Armor Class 16 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 30 ft.
STR
23 (+6)
DEX
8 (-1)
CON
21 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

False Appearance. While the Chlorofiend remains motionless, it is indistinguishable from an ordinary mass of plant matter.

Siege Monster. The Chlorofiend deals double damage to objects and structures.

Actions

Multiattack. The Chlorofiend makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

 

Poison Cloud: AOE, breath attach. Self, out 15 ft radius circle. All creatures that breathe within the circle must make a Con saving throw of 8+(see modifier). A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. 
For a party average level 4 and lower, use lowest con level, for level 5 and up, use highest con level.

Description

The Chlorofiend is a magical creature that takes the form of a plant monster.

It has a vaguely human shape and was made of earth, root, and bough. It has two emerald-green lights in its head of writhing vines and leaves. It is about nine or ten feet tall and almost that wide. Its legs are as thick as a person. It has branches that stick out like horns. Its scream sounds like tortured wood.

As a Faerie, it is weak to iron and steel (x2 damage).

Lair and Lair Actions

TBD

Monster Tags: constructfeyElemental

Habitat: Forest

Dragon_Nova

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