Armor Class
19
Plate
Hit Points
171
(20d12 + 50)
Speed
0 ft., Unless is standing then is 15
STR
26
(+8)
DEX
5
(-3)
CON
26
(+8)
INT
12
(+1)
WIS
18
(+4)
CHA
5
(-3)
Saving Throws
STR +11, CON +11
Skills
Intimidation +4, Perception +2
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Exhaustion, Frightened, Poisoned, Prone
Senses
Truesight, Passive Perception 21
Languages
Celestial, Common
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Special Trait Name. planted (must use an action to remove himself from the ground)
Actions
Lift. The creature unroots itself from the ground to move.
Action Melee Attack. 2x Ground pound: +9 to hit, reach 5 ft., 1-3 target. Hit: 27 (3d12 + 8) bludgeoning damage, make a DC 15 strength saving throw or become prone.
Bonus Actions
Enter the description for how bonus actions work for your monster here.
Reactions
Reaction Name. opportunity attacks
Description
Enter a general description for your monster here.
Comments