Large Construct, Neutral
Armor Class 19 Plate
Hit Points 171 (20d12 + 50)
Speed 0 ft., Unless is standing then is 15
STR
26 (+8)
DEX
5 (-3)
CON
26 (+8)
INT
12 (+1)
WIS
18 (+4)
CHA
5 (-3)
Saving Throws STR +11, CON +11
Skills Intimidation +4, Perception +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Frightened, Poisoned, Prone
Senses Truesight, Passive Perception 21
Languages Celestial, Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. planted (must use an action to remove himself from the ground)

 

Actions

Lift. The creature unroots itself from the ground to move. 

Action Melee Attack. 2x Ground pound: +9 to hit, reach 5 ft., 1-3 target. Hit: 27 (3d12 + 8) bludgeoning damage, make a DC 15 strength saving throw or become prone.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. opportunity attacks

Description

Enter a general description for your monster here.

DeathN0te

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