Tiny Swarm of Small beasts, Chaotic Evil
Armor Class 12 Natural
Hit Points 16 (16d6 + 3)
Speed
STR
20 (+5)
DEX
24 (+7)
CON
18 (+4)
INT
28 (+9)
WIS
13 (+1)
CHA
7 (-2)
Saving Throws STR +7, INT +11
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Incapacitated, Poisoned, Unconscious
Senses Passive Perception 35
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Its wings are very valuable and can be sold for 100 gold per wing!

 

Actions

Action Name. pops out of no where and attacks.

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 10 ft., 2 target. Hit: 2 (1d6 + 5) [damage type] damage. 

Action Ranged Attack. spiked headbutt Attack: +5 to hit, range 10/12 ft., 2 target. Hit: 2 (1d6 + 5) [Head butt] damage.

Bonus Actions

Doesn't have a bonus action.

Reactions

Before it die it swirls in circles to the ground Its body denigrates and you are left with 2 very valuable wings

Legendary Actions

It is not legendary

Mythic Actions

It is not a mythic.

Description

Looks like a big butterfly, and has head spikes to slam you. And its wing look like gems.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Mind Flayer

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

alvin100