Large Humanoid, Lawful Neutral
Armor Class 19 breastplate
Hit Points 135 (8d12)
Speed 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
18 (+4)
WIS
17 (+3)
CHA
8 (-1)
Saving Throws CON +7
Damage Resistances Psychic
Condition Immunities Charmed
Senses Passive Perception 13
Languages Giff
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Headfirst Charge. Constable Rupleth can try to knock a creature over; if he moves at least 20 ft in a straight line that ends in within 5 ft of a large or smaller creature, that creature must succeed on a DC 17 STR saving throw or take 4d6 bludgeoning damage and be knocked prone.

Firearms Knowledge. A master of firearms, Rupleth ignores the loading property of firearms.

Golden Gun. (3/day) Rupleth may spend a bonus action to load his gun with an explosive round causing an additional 4d6 fire damage on a successful hit.

Actions

Multiattack. Constable Rupleth may make 3 ranged/melee attacks or 1 Called Shot.

Musket. Ranged Weapon Attack: +6 to hit, range 40/120ft., 1 target. Hit: 2d12+4) piercing damage. 

Pistol. Ranged Weapon Attack: +6 to hit, range 30/90 ft., 1 target. Hit: 2d10+4 piercing damage.

Called Shot. Prior to the attack, Rupleth must declare what limb he's trying to hit. Ranged Weapon Attack: +2 to hit, range 100/300 ft., 1 target. Hit: 1d12 damage. The hit creature must succeed a DC 18 CON saving throw or loose their limb.

Saber. Melee Weapon Attack: +7 to hit, range 5 ft., 1 target. Hit: 2d8+6 slashing damage.

Fragmentation Grenade. (2/day) Rupleth throws a grenade up to 75 ft, each creature within 25ft of the grenade's destination makes a DC 16 saving throw, taking 8d6 on a piercing damage on a fail, and half as much on a success.

AnotherDM

Comments

Posts Quoted:
Reply
Clear All Quotes