Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting. The arcane wraith is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The wraith knows the following sorcerer spells:
At will: mage hand, magic missile, minor illusion
3/day: lightning bolt
1/day: hypnotic pattern
Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.
Description
Many spellcasters who died in Drakkenheim have become disembodied and corrupt undead spirits, still flowing with arcane power but twisted into evil, shadowy forms. They drift through the ruins, hungering for magical essence as much as living life force.
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Posted Jan 25, 2022Hey man I'm back. I'm actually going through the Drakkenheim PDF and making anything not already made and shared with the community. I cannot for the life of me figure out how to do what you did here and updated an already posted homebrew. How do I go back and updated posted material without making a copy and just throwing out multiple versions of the same thing as I proof read and update? Thanks man.
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Posted Jan 25, 2022Right below the title, there's a section for "Version". If you make a statblock, label it as 1, and then if you need to make an adjustment, when you click "create new version" in the statblock that follows, label the "version" as 1.5, or 2, or whatever and then when you upload it, the new version will replace the old version in your not "homebrew creations". Old versions will be in your "homebrew collection" and I think the community searches, but with the version labeled, people can easily figure out which is the newest/most accurate iteration.
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Posted Jan 25, 2022Thank you man appreciate it! Unfortunately I've already produced and shared some without adding a version too it. Hope it works on those too.