Angelic Weapons. The celestial defenders weapon attacks are magical, and deal an extra 4d8 radiant damage included in the attack.
Divine Awareness. The celestial defender knows if it hears a lie.
Magic Resistance. The celestial defender has advantage on saving throws against spells and other magical effects.
Special Equipment. The celestial defender has the following magic items: adamantine armor, defender, sentinel shield
Spellcasting. The celestial defender is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). The celestial defender has following paladin spells prepared:
1st level (4 slots): guiding bolt, heroism, searing smite
2nd level (3 slots): hold person, spiritual weapon
3rd level (3 slots): haste, protection from energy
4th level (3 slots): banishment, staggering smite
5th level (2 slots): destructive wave (radiant), flame strike
Multiattack. The celestial defender makes three defender longsword attacks.
Defender Longsword. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage, or 14 (1d10 + 8) slashing damage if used with two hands, plus 18 (4d8) radiant damage.
Radiant Orb (1/Day). The celestial defender hurls an orb of pure holy fire to a point it can see within 120 feet of it. The orb then explodes in a 20-foot radius centered on the area, and creatures within the area must succeed on a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) radiant damage on a failed save, or half as much damage on a successful one.
Healing Touch (3/Day). The defender touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Parry. The celestial defender adds 6 to its AC against one melee attack that would hit it. To do so, the celestial defender must see the attacker and be wielding a melee weapon.
Description
Immortal Nature. The celestial defender doesn't require food, air or drink, and doesn't need to sleep. Additionally it is immune to disease.
A celestial defender serves as the antithesis to a Death Knight, wielding the same power but in a more holy light.
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