Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 18 (chainmail, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
15 (+2)
DEX
8 (-1)
CON
12 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
11 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Heavy Armor Master. Any damage dealt to the bandit from non-magical Slashing, piercing, or bludgeoning weapons is reduced by 3.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Fearthedark94

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