Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 11 Leather
Hit Points 14 (4d8 + 4)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
9 (-1)
INT
11 (+0)
WIS
11 (+0)
CHA
11 (+0)
Senses Darkvision 60, Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Relentless Endurance. When the bandit is reduced to 0 hit points but not killed outright, it can drop to 1 hit point instead. This ability can only be used once, and then requires a long rest before it can be used again.


Savage Attacks. When the bandit scores a critical hit with a melee weapon attack, he can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit

Actions

Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.

Description

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Fearthedark94

Comments

Posts Quoted:
Reply
Clear All Quotes