Armor Class
12
Hit Points
3
(1d6)
Speed
5 ft., Swim 30 ft.
STR
15
(+2)
DEX
9
(-1)
CON
11
(+0)
INT
3
(-4)
WIS
10
(+0)
CHA
8
(-1)
Skills
Intimidation +4, Perception +2
Senses
Darkvision 30 ft., Passive Perception 12
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Water Breathing. The octopus can breathe on land and underwater.
Hide in Shell. As an action, the baby dragonturtle can hide in its shell. Doing so grants it a +5 bonus to AC.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target is grappled (escape DC 10). Until this grapple ends, the baby dragonturtle can't use its bite on another target.
Steam Breath (Recharges after a Short or Long Rest). The baby dragonturtle emits a 5-foot cone of steam. Every creature in the area must make a (DC 10) Dexterity saving throw or take 4 (1d6) fire damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/16/2022 2:58:02 AM
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5
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2
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Coming Soon
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1/16/2022 3:17:46 AM
|
0
|
1
|
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|
Coming Soon
|
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1/16/2022 3:19:03 AM
|
0
|
1
|
--
|
Coming Soon
|