Armor Class
15
(natural armor)
Hit Points
114
(20d10 + 12)
Speed
40 ft., Climb 30 ft.
STR
21
(+5)
DEX
14
(+2)
CON
18
(+4)
INT
12
(+1)
WIS
14
(+2)
CHA
14
(+2)
Saving Throws
STR +8, CON +7
Skills
Deception +6, Perception +3
Condition Immunities
Charmed, Exhaustion, Frightened
Senses
Passive Perception 15
Languages
Common --
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The bear makes four attacks: one with its bite and three with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Lair and Lair Actions
- In a 5 mile radius, bears are more likely to appear in the area (even if they are not local to the area).
- When initiative is rolled, summon 1d6 Brown, Black, or Arctic (mix them up). These bears do whatever the Bear King wills them to do.
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