Large Beast, Neutral
Armor Class 15 (natural armor)
Hit Points 114 (20d10 + 12)
Speed 40 ft., Climb 30 ft.
STR
21 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +8, CON +7
Skills Deception +6, Perception +3
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 15
Languages Common --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The bear makes four attacks: one with its bite and three with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Lair and Lair Actions

- In a 5 mile radius, bears are more likely to appear in the area (even if they are not local to the area).

- When initiative is rolled, summon 1d6 Brown, Black, or Arctic (mix them up). These bears do whatever the Bear King wills them to do.

Monster Tags: Misc Creature

Habitat: Forest

flipflopnoob

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