Gargantuan Undead, Neutral Evil
Armor Class 12 Natural Armor
Hit Points 200 (15d20)
Speed 60 ft.
STR
16 (+3)
DEX
9 (-1)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +7, CON +7, INT +6, WIS +5, CHA +5
Skills Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision Can see Dark light as if it was Bright light for 200 feet and Dark light as if it was Dim for another 100, Passive Perception 16
Languages Common, Celestial but can't speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magical. Corpse King's attacks count as magical for the sake of overcoming resistance and immunity.

Black Hole. The black hole is a large creature with immunity to all damage. Any one who makes contact with the black hole takes 5 Necrotic damage. After 2 turns for the Corpse King, it explodes in a 15 foot radius explosion. Anyone caught in the explosion must make a DC 20 Dexterity save or take 5d6 + 8 Necrotic damage.

Actions

Action Name. Enter the description for your action.

Punch. Melee Weapon Attack: +6 to hit, reach 35 ft., 1 target. Hit: 20 (4d6 + 6) Bludgeoning plus 5 (1d6 + 2) Necrotic damage. 

Black Hole (Recharges after a short or long rest). Ranged Weapon Attack: range 100 ft., spawns in one Black Hole

Legendary Actions

Corpse King has 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The King regains spent legendary actions at the start of its turn.

Move (Costs 2 Action). Corpse King moves up to half its move speed.

Punch (Costs 2 Actions). Corpse King makes one punch attack.

Move black hole (Costs 1 Actions). Corpse King moves the black hole 10 feet.

Description

Once the great and beloved king of the Lust layer, Minos has now been reduced to a shambling corpse.

Due to his incredible power of will and status as a just ruler in life remembered even millennia after his death, the manifestation of his soul is the largest Husk to ever have been recorded.

Small traces of the original soul can still be detected in the body, but the corpse itself is animated and controlled entirely by the snakelike Parasites that he once commanded.

Despite once bringing upon the renaissance of the Lust layer, his corpse now only seeks sinners to punish.

Lair and Lair Actions

Corpse has reign over the Lust layer of Hell, which looks similar to that of a futuristic city, with tall towers, complex facilities, and expansive cities.

Lair Actions

On initiative count 20 (losing initiative ties), the Corpse King takes a lair action to cause one of the following effects; the Corpse King can’t use the same effect two rounds in a row:

  • All non-magical light sources are extinguished until the next initiative count 20.
  • Inexplicable light falls on all enemies of the Corpse King, revealing them and blinding them for 1 minute.

Regional Effects

The region containing a legendary Corpse King’s lair is Lust, which creates one or more of the following effects:

  • Characters recall all of their past sins, and feel guilty for ones they have not righted.
  • Characters feel as if they are watched, and the King can sense their presence based on the amount of sins they have. (Good: Undetected. Neutral: Knows general location. Evil: Knows exact location).

If the Corpse King dies, these effects fade over the course of 1d6 days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/16/2022 3:58:26 PM
1
0
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Coming Soon
DungeonOT

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