Medium Elemental, Chaotic Neutral
Armor Class 14 Natural Armor
Hit Points 59 (4d6 + 18)
Speed 30 ft., Swim 60 ft.
STR
12 (+1)
DEX
17 (+3)
CON
13 (+1)
INT
9 (-1)
WIS
15 (+2)
CHA
6 (-2)
Damage Vulnerabilities Cold
Damage Resistances Acid
Damage Immunities Bludgeoning
Condition Immunities Restrained
Senses Passive Perception 10
Languages Aquan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Made of water: The Water Snake can squeeze through small gaps as if it were a tiny creature.

Actions

Bite Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 15 (5d6) Piercing damage + 6 (1d12) Acid damage.

Tail Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 10 (2d10) Bludgeoning damage + 10 (1d10 + 5) Acid damage.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Papesu

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