Made of water: The Water Snake can squeeze through small gaps as if it were a tiny creature.
Bite Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 15 (5d6) Piercing damage + 6 (1d12) Acid damage.
Tail Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 10 (2d10) Bludgeoning damage + 10 (1d10 + 5) Acid damage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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