Medium Humanoid, Chaotic Neutral
Armor Class 17 Natural Armor
Hit Points 36 (5d8 + 10)
Speed 30 ft., Swim 20 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
9 (-1)
CHA
10 (+0)
Saving Throws STR +5, CON +5
Skills Athletics +5
Senses Darkvision, Passive Perception 14
Languages Common, Draconic, Orc, Primordial Boarish, Draconic, Orcish, and Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amphibious. Can breathe air or in water.

Superior Olfactory. Boarinorc has advantage on all ability checks relating to scent or smell.

Dark Vision: Boarinorc can see in low light as if it were daylight, and pitch black up to 60 feet as if it were overcast.

Actions

Multi-attack: Boarinorc can make 2 claw attacks and 1 bite or shortsword attack. Boarinorc can also use its gore attack but it will forfeit all other attacks that turn.

Shortsword:  Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 5) [slashing] damage. 

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) [piercing] damage

Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5(1d4 + 2) [slashing]  damage

Charge and Gore: If Boarinorc moves 15 ft. in one direction it can use its charge and gore attack. Dex 16 save on success player takes half damage. on a fail player takes 2d10 + 8 piercing damage and is knocked prone.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Boarinorc resembles a boar mixed with a monitor. They are a bipedal humanoid. Boarinorc live in small communities. They are superb hunters, relying on their superior sense of smell to stalk their prey.

Armored Boarinorc are variant that developed thicker scales that cover their body. They tend to act in a support role during combat tanking most of the damage as their brethren deal the damage.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalDesertForestSwamp

MandoFett90

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