Medium unknown (Any Race), Any Non-Good Alignment
Armor Class 10 Natural Armor
Hit Points 120 (15d10 + 60)
Speed 20 ft.
STR
16 (+3)
DEX
8 (-1)
CON
20 (+5)
INT
12 (+1)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws CON +8, WIS +4
Skills History +0
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Condition Immunities Charmed, Grappled, Incapacitated, Prone
Senses Tremorsense, Passive Perception 12
Languages All
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amorphous. Has the ability to fit through any space where light can fit.

 

Actions

Consume. The corruption can move up to half its speed and attempt to consume a target. The target must make a DC 15 strength check or be consumed by the corruption. they are considered grappled and can not breath while in the corruption. on being consumed the target takes 3 D8 psychic damage and 1 D8 psychic damage every round after on the corruptions turn

Action Melee Attack. Melee Weapon Attack: +8 to hit, reach 15 ft.Hit: 8(1d8 + 2) psychic damage. The coruption has 4 tenticles that it can use to lash out at 4 targets per attack

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

chasetaveau

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