Medium Humanoid (Any Race), Chaotic Evil
Armor Class 14 (leather armor)
Hit Points 13 (1d10 + 3)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

They are like any other bandit except slightly stronger and their looks make them look uglier.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Description

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. All corrupted bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry and can sometimes be corrupted due to horrible circumstances.

Lair and Lair Actions

They are usually free-ranging, never settling in one place.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

RedNanami

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