Armor Class
14
(leather armor)
Hit Points
13
(1d10 + 3)
Speed
30 ft.
STR
14
(+2)
DEX
10
(+0)
CON
14
(+2)
INT
8
(-1)
WIS
8
(-1)
CHA
8
(-1)
Senses
Passive Perception 12
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
They are like any other bandit except slightly stronger and their looks make them look uglier.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. All corrupted bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry and can sometimes be corrupted due to horrible circumstances.
Lair and Lair Actions
They are usually free-ranging, never settling in one place.
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Posted Jun 27, 2019Passive perception should be nine. Also, it should be +4 to hit with scimitar, +2 to hit with crossbow, 1d8+2 damage for scimitar, and 1d8 for light crossbow