Large Beast, Unaligned
Armor Class 17 (natural armor)
Hit Points 50 (5d10 + 10)
Speed 50 ft.
STR
23 (+6)
DEX
24 (+7)
CON
18 (+4)
INT
15 (+2)
WIS
20 (+5)
CHA
19 (+4)
Saving Throws STR +9, DEX +10, WIS +8
Skills Perception +10, Stealth +10
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison, Psychic
Condition Immunities Charmed, Frightened, Poisoned, Restrained
Senses Passive Perception 18
Languages -- All
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Chained Demise. When the wolf makes an attack target has to make a Con save dc 18 or be bound. The target must make a DC 16 Athletics for each fail take 1d8 damage piercing damage regardless of Immunity.

Hidden. Your position is not revealed when you make an attack.

Alert.  Always on the lookout for danger, you gain the following benefits:

  • +5 to initiative 
  • Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.
  • You can’t be surprised while you are conscious.

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 85 ft., one target. Hit: 16 (8d8 + 7) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.

Monster Tags: Misc Creatureconstruct

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

TheTemporalTimeTraveler

Comments

Posts Quoted:
Reply
Clear All Quotes