Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Chained Demise. When the wolf makes an attack target has to make a Con save dc 18 or be bound. The target must make a DC 16 Athletics for each fail take 1d8 damage piercing damage regardless of Immunity.
Hidden. Your position is not revealed when you make an attack.
Alert. Always on the lookout for danger, you gain the following benefits:
- +5 to initiative
- Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.
- You can’t be surprised while you are conscious.
Bite. Melee Weapon Attack: +5 to hit, reach 85 ft., one target. Hit: 16 (8d8 + 7) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
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