Snuggle of Death. The cherub makes a melee attack (+4 to hit) to hug an enemy, and the target must succeed on a DC 13 Intelligence saving throw or take 4d4 psychic damage. This effect counts as magical.
Charming Kiss. The cherub makes a melee attack (+4 to hit) to kiss a target, and the target must succeed on a DC 13 Charisma saving throw or be unable to harm any cherub for 24 hours (the target automatically succeeds if it cannot be charmed).
Arrow of Folly. The cherub makes a ranged attack roll (+4 to hit, 1 piercing damage), the target must succeed on a DC13 Wisdom saving throw or have disadvantage on their next attack (the target automatically succeeds if it cannot be charmed)
Arrow of Love. The cherub makes a range attack roll (+4 to hit, no damage), the target must succeed on a DC13 Charisma saving throw or fall in love with the first thing it sees (the target automatically succeeds if it cannot feel love).
Description
Cherubs are creatures which love to mess with people and their minds. They are created by Eros.
Comments