Small Monstrosity, Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 27 (6d6 + 6)
Speed 30 ft., Swim 30 ft., Climb 30 ft.
STR
7 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
13 (+1)
WIS
11 (+0)
CHA
15 (+2)
Skills Deception +4, Stealth +4
Senses Darkvision 60ft., Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Skulker. The ratling can take the Hide action as a bonus action on each of its turns.

Keen Smell. The ratling has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting. The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 12, +4 to hit with spell attacks), requiring no material components:

At will: eldritch blast (2 beams), mage armor (self only), minor illusion, thaumaturgy.

1/Day each - augury, burning hands, conjure animals (giant rats only), faerie fireinvisibilitymisty step

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.

Description

"Once we have all the shiny, the Rat God will come and help us! We'll get food! We will eat! Lots of food! All the food! We will eat the whole world! All the earth! Yes yes yes!"

Many ratlings worship a fiendish entity they call the Rat God. They construct crude effigies to the Rat God, who whispers to the most cunning and intelligent ratlings, granting them magic through eldritch pacts. Ratlings understand surprisingly little about the Rat God, and make up stories and fables about the Rat God's exploits.

Habitat: Urban

ToxicPB

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