Special Trait Name. Enter the description for your special trait.
Spellcasting. The Warden is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +5 to hit with spell attacks). The Warden has the following wizard spells prepared:
Cantrips: Fire Bolt
1st Level Spells (3 Slots): Burning Hands
2nd Level Spells (2 Slots): Flaming Sphere, Scorching Ray
3rd Level Spells (2 Slots): Fireball
Action Melee Attack. Desert Fire Staff: +1 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning and fire damage.
Enter the description for how bonus actions work for your monster here.
Ancient Response. If a creature a larger size than the Warden were to miss a melee attack, the Warden can deal 1d4 fire damage to the attacker.
Phoenix Sand (1). If Warden of the Mesa has less than 10 HP left it may create a small twister of fire and sand. Range of 60ft. The creature must make a Dexterity save (DC 13) if the creature fails it takes 1d8 fire damage and the Warden regains that many temporary hit points.
Description
The Warden of the Mesa takes the appearance of an old war torn goblin mage. It wears red robes and carries a wooden staff. It appears to sit and wait as intruders enter the Mesa. The Mesa itself is the sacred land of goblinoids in Fierkin and the Warden stops any who are no of this race from trespassing.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
Ring of Fire. A ring of fire with a 15ft radius is created where the Warden deems so. Any creature inside the ring takes 1d4 burning damage. If a creature attempts to exit the ring they must make an Acrobatics throw ( DC 13). On a fail they exit but take 1d8 burning damage, or half as much on a success. Ring of Fire moves 5ft in any direction deemed by the Warden at the beginning of each round.
Comments