Small Plant, Typically Chaotic Neutral
Armor Class 11 Natural Armor
Hit Points 7 (3d4)
Speed 10 ft.
STR
4 (-3)
DEX
6 (-2)
CON
7 (-2)
INT
2 (-4)
WIS
6 (-2)
CHA
2 (-4)
Damage Vulnerabilities Fire
Damage Resistances Poison
Condition Immunities Blinded, Deafened
Senses Blindsight 15 ft., Passive Perception 1
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Self Destruct. When a boomshroom is attacked, the boomshroom uses Explode.

False Appearance. While the boomshroom remains motionless, it is indistinguishable from a normal mushroom.

 

Actions

Explode. The boomshroom explodes, creatures within a 5 ft radius of the boomshroom must succeed on a DC 11 Dexterity saving throw or take 3d6 fire damage. Successful saves take half damage. If this attack was triggered by Self Destruct and the creature that triggered the effect is within a 5 ft radius, they have disadvantage on the saving throw.

 

Description

Boomshrooms are unnaturally large mushrooms that can explode into pieces hurting the environment around them. Boomshrooms tend to stay hidden unless disturbed or controlled by more powerful creatures, when they do move they sprout two small cylindrical legs and run towards the destination or target.

Habitat: ForestSwamp

MyHeartIsPetrified

Comments

Posts Quoted:
Reply
Clear All Quotes