Medium Humanoid (Tabaxi), Chaotic Neutral
Armor Class 18 Breastplate, Shield
Hit Points 43 (8d8 + 8)
Speed 30 ft., Climb 20 ft.
STR
8 (-1)
DEX
17 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws WIS +6, CHA +4
Skills Arcana +3, Deception +4, Perception +6, Religion +3, Sleight of Hand +6, Stealth +6
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Celestial
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Special Equipment. Ada has an Energized Holy Symbol.

Feline Agility. Ada's movement speeds are doubled until the end of this turn. This feature recharges when Ada does not move on her turn.

Spellcasting. Ada is a 8th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Ada has following Clerid spells prepared:
Cantrips (at will): Sacred Flame, Light, Mending, Spare the Dying
1st level (4 slots): Charm Person, Disguise Self, Inflict Wounds, Cure Wounds, Healing Word
2nd level (3 slots): Pass Without Trace, Mirror Image, Blindness/Deafness, Prayer of Healing, Spiritual Weapon
3rd level (3 slots): Blink, Dispel Magic, Mass Healing Word, Revivify,
4th level (2 slots): Dimension Door, Polymorph, Banishment, Freedom of Movement, Guardian of Faith

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) slashing damage plus 4 (1d8) poison damage.

Sling. Ranged Weapon Attack: +6 to hit, range 30/120 ft., 1 target. Hit: 5 (1d4 + 3) bludgeoning damage plus 4 (1d8) poison damage.

Channel Divinity (2/rest). Ada presents her holy symbol.
Turn Undead. All undead within 30 feet of Ada must make a DC14 Wisdom saving throw. On a failed save, the undead is turned for one minute: it is frightened and cannot willingly end its turn within 30 feet of Ada, using its action to Dash, Dodge, or escape an effect that prevents it from fleeing. An undead of CR 1 or lower is destroyed.
Cloak of Shadows. Ada becomes invisible until the end of her next turn, or until she attacks or casts a spell.
Invoke Duplicity. Ada creates a perfect duplicate of herself in a space that she can see within 30 feet of her. She can move the duplicate up to 30 feet (but no more than 120 feet from Ada) as a bonus action, and can cast a spell through the duplicate (but must use her own senses, such as line of sight). When both Ada and her duplicate are adjacent of a creature, Ada has advantage on attack rolls against it.

Blessing of the Trickster. Ada touches a creature, granting it advantage on Stealth checks for the next hour, or until Ada uses this feature again.

Bonus Actions

Tabaxi Speed. Ada can double her movement speed for one round. She cannot use this feature until she does not move on a turn.

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