Land's Stride. Lavent is immune to the effects of nonmagical difficult terrain, including the movement penalty. She also has advantage on saving throws against magically created or manipulated plants, such as those created by Entangle or Spike Growth.
Innate Spellcasting. Lavent is a Fire Genasi, and can cast the following spells innately (Save DC 12, +4 to hit)
At-will: Produce Flame
1/day: Burning Hands
Spellcasting. Lavent is a 8-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Lavent has the following Ranger spells prepared:
1st level (4 slots): Protection from Good and Evil, Hunter's Mark, Zephyr Strike, Ensnaring Strike, Absorb Elements
2nd level (3 slots): Zone of Truth, Spike Growth
Multiattack. Lavent makes one attack with her Scimitar +1, and one attack with her shortsword.
Scimitar +1. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) slashing damage.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage.
Produce Flame. Ranged Spell Attack: +4 to hit, range 60 ft., 1 target. Hit: 9 (2d8) fire damage.
Hunter's Sense (3/rest). Lavent peers into the weakness of a creature within 60 feet of her, and instantly learns any damage immunities, resistances, or vulnerabilities that it has. If the creature is warded against divination magic, it appears to have none.
Slayer's Prey. Lavent designates a creature within 60 feet of him as his prey. The first time each turn that Lavent hits her prey with a weapon attack, she deals an additional 1d6 damage. Lavent also can add 1d6 to any saving throw or grapple escape attempt against her prey.
Absorb Elements. See the spell Absorb Elements.
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