Tiny Dragon, Neutral
Armor Class 20 (natural armor)
Hit Points 17 (2d8 + 8)
Speed 5 ft., Fly 20 ft., Swim 20 ft.
STR
8 (-1)
DEX
20 (+5)
CON
18 (+4)
INT
16 (+3)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws DEX +7, CON +6, WIS +3, CHA +5
Skills Perception +5
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Draconic
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragon can breathe air and water.

Actions

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Breath Weapons (Recharge 6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 5-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 5 (1d8) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 5-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
1/2/2019 4:47:19 AM
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SelunesAngel8451

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