Medium Undead, Lawful Evil
Armor Class 10 Poncho
Hit Points 100 (6d6)
Speed 50 ft.
STR
10 (+0)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +6
Damage Resistances Psychic
Damage Immunities Necrotic
Senses Passive Perception 16
Languages Common in a rapsy, mexican accent
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Dead He's basically immune to becoming dead, since he already is dead. He can only be disabled, meaning if his hitpoints drop to 0, he's still technically alive. This creates a comical scenario where you can decapitate him, but still keep his talking head.

Actions

Attack If you made him angry

Knife Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 + 3) [piercing] damage. 

Revolver Ranged Weapon Attack: +2 to hit, range 30/150 ft., 1 target. Hit: 1 (2d10 + 1) [piercing] damage.

Necro-bullets Ranged Weapon Attack: +2 to hit, range 30/150 ft., 1 target. Hit: 1 (1d12 + 2 [necrotic] damage. Target must make a wisdom saving throw or become petrified.

Bonus Actions

Frenzy  Colton has a high temper, and he can go off in a fit of fury. When he does, he gains +1d8 on his melee attacks.

Mythic Actions

Call to Arms  Colton summons 2-3 skeletal scoundrels to attack the nearest player. They become last in initiative order.

Description

Colton B. Rotten has a bounty on his head, and the Sherf sent you to ask him for answers about the whereabouts of the corrupted miners. He rides with a band of undead brigands and scoundrels.

Previous Versions

Name Date Modified Views Adds Version Actions
1/18/2022 1:00:49 AM
0
1
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Coming Soon

Habitat: Desert

miky_muse

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