Gargantuan swarm of Huge dragons, Chaotic Neutral
Armor Class 24 Natural armor
Hit Points 345 (294d10 + 25)
Speed 55 ft., 55 , swim 40 ft. THE DRAGON HAVE FLY 80FT AND BURROW 40FT
STR
26 (+8)
DEX
16 (+3)
CON
22 (+6)
INT
18 (+4)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws STR +16, CON +14, INT +12
Skills Intimidation +8, Perception +16
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing
Damage Immunities Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Grappled, Prone
Senses Blindsight true vision, Darkvision, Passive Perception 19
Languages All, Draconic and comonb dragon
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits
  1. the dragon a cast a Miror ilusion and polimorf LVL 4   2 of the day 
Actions

Multi attacks this dragon have a 4 attack one bite and two claws and one orther .

Bite melle attacks +15 a hit and damage is 2D10 +13 and make STR saving throws DC 20 and fiald saving throws you have prome reach 10 ft

Claws    melle attacks +13 hit and damage is 4D6 +10 and reach a 10FT

Tail      this attacks reach is 20FTand hit+13 and damge is 2D8+10 and STR saving throws DC16 YOU have fiald save you are prome

FIRE breath you have a DEX saving throw a DC 22 anddamage is 87 18D8is 90 foot and fiald save full damage and succes save half damage 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

this dragon a have a reaction regain a this a 1D6 + CHARIZMA modifiar 

Legendary Actions

tail attacks 

Magic resistence 3 day

Legendary resistence 3 day

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

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Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

Habitat: MountainUnderdarkUnderwater

Karco

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