Large Giant, Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 40 ft.
STR
21 (+5)
DEX
8 (-1)
CON
17 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +4
Damage Vulnerabilities Necrotic
Damage Resistances Fire, Psychic
Senses Darkvision 60 ft., Passive Perception 14
Languages Giant, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful. When one of the ettin's heads is asleep, its other head is awake.

Actions

Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Legendary Actions

Lightning Breath (Recharge 5–6). The Ettin exhales lightning in a 30-­foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

Description

Brisbog the Ettin has been terrorising the local woodlands for years now, many adventurers have tried to put him down and none have lived to tell the tale.

Unlike other Ettin's, one of Brisbog's heads has developed the ability to spell-cast making it much more dangerous foe than the usual Ettin. 

Monster Tags: monstrosity

Habitat: HillMountainUnderdark

NJWW42

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