Medium Humanoid, Chaotic Good
Armor Class 17 Breastplate
Hit Points 110 (14d12 + 20)
Speed 35 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
9 (-1)
CHA
2 (-4)
Saving Throws DEX +6
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amphibian. Can breath both underwater and above water.

 

Actions

Multi-attack. Birch Makes two Great Sword attacks.

Beast master. Birch cracks the ground open summoning an a Elephant.

Great sword. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) Slashing damage. 

Bow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 12 (1d6 + 8) piercing damage.

 

 
Bonus Actions

Soul of the jungle. Birch can heal one of his beasts: 8 (1d4 + 5).

Reactions

Sprite of the forest. Birch summons a wolf after taking more than 10 points of damage.

Legendary Actions
 
Mythic Actions


Description

Enter a general description for your monster here.

DanTBR

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