Armor Class
17
Breastplate
Hit Points
110
(14d12 + 20)
Speed
35 ft.
STR
15
(+2)
DEX
16
(+3)
CON
14
(+2)
INT
11
(+0)
WIS
9
(-1)
CHA
2
(-4)
Saving Throws
DEX +6
Damage Resistances
Bludgeoning, Piercing, Slashing
Senses
Passive Perception 12
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Amphibian. Can breath both underwater and above water.
Actions
Multi-attack. Birch Makes two Great Sword attacks.
Beast master. Birch cracks the ground open summoning an a Elephant.
Great sword. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) Slashing damage.
Bow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 12 (1d6 + 8) piercing damage.
Bonus Actions
Soul of the jungle. Birch can heal one of his beasts: 8 (1d4 + 5).
Reactions
Sprite of the forest. Birch summons a wolf after taking more than 10 points of damage.
Legendary Actions
Mythic Actions
Description
Enter a general description for your monster here.
Comments