Large Dragon, Chaotic Good
Armor Class 14 Natural armour
Hit Points 101 (8d20 + 21)
Speed 30 ft., Fly 50 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
13 (+1)
Saving Throws DEX +6, CON +6
Skills Acrobatics +6, Perception +6, Survival +6
Damage Vulnerabilities Fire
Damage Resistances Acid, Poison
Damage Immunities Cold
Condition Immunities Poisoned
Senses Blindsight 60ft, Darkvision 60ft, Passive Perception 11
Languages Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Senses (Sight): This creature has advantage on Perception (WIS) checks that use their sense of sight.

Multi Attack: This creature can make One Bite or Claw and one Tail attack each round.

Wyvern Resistance: This creature has resistance to Acid and Poison damage, Immunity to Cold damage and the Poisoned condition and vulnerability to Fire damage.

Tail: 5ft/10ft range, +7 to hit, 1D8+4 Piercing+1D6 Poison damage.

Actions

Bite: 5ft range, +7 to hit, 2D8+4 Piercing damage.

Claw: 5ft range, +7 to hit, 2D6+4 Slashing damage.

Cryo Breath: 10ft/60ft range, +6 to hit, 2D10 Cold damage. A creature hit by this attack must pass a DC14 CON save or have their movement speed reduced by 10ft for the duration of their next turn. This ability recharges on a 5+ on a D6.

 Tail: 5ft/10ft range, +7 to hit, 1D8+4 Piercing+1D6 Poison damage.

Mythic Actions

Gale: When this creature is reduced to below half of its original hit points, it can summon a gale of wind that grants disadvantage to any ranged weapon attacks made against it. This ability last for 1D2 turns. Additionally this ability uses the same charge as the Wyvern’s Cryo Breath attack and recharges on a 5+ on a D6.

Description

Bladehorns are regal wyverns with powerful wings, a spiked tail and a distinctive Horn on the end of their snouts. Unlike most wyverns they can speak fluent draconic  and like to track their prey from afar, sizing them up until they're confident of their chances.

They're covered in smooth blue scales that harden around their back and the end of their tails. They prefer to attack from the air where their lack of arms is compensated for. They use their clubbed tail to lash out from distance and their horn as a deadly blade and means to harness a unique type of druidic magic. With a thought, Bladehorn Wyverns can summon gales of wind and harness beams of freezing air.

Habitat: ArcticCoastal

ByzantiaDev

Comments

Posts Quoted:
Reply
Clear All Quotes