Keen Senses (Sight): This creature has advantage on Perception (WIS) checks that use their sense of sight.
Multi Attack: This creature can make One Bite or Claw and one Tail attack each round.
Wyvern Resistance: This creature has resistance to Acid and Poison damage, Immunity to Cold damage and the Poisoned condition and vulnerability to Fire damage.
Tail: 5ft/10ft range, +7 to hit, 1D8+4 Piercing+1D6 Poison damage.
Bite: 5ft range, +7 to hit, 2D8+4 Piercing damage.
Claw: 5ft range, +7 to hit, 2D6+4 Slashing damage.
Cryo Breath: 10ft/60ft range, +6 to hit, 2D10 Cold damage. A creature hit by this attack must pass a DC14 CON save or have their movement speed reduced by 10ft for the duration of their next turn. This ability recharges on a 5+ on a D6.
Tail: 5ft/10ft range, +7 to hit, 1D8+4 Piercing+1D6 Poison damage.
Gale: When this creature is reduced to below half of its original hit points, it can summon a gale of wind that grants disadvantage to any ranged weapon attacks made against it. This ability last for 1D2 turns. Additionally this ability uses the same charge as the Wyvern’s Cryo Breath attack and recharges on a 5+ on a D6.
Description
Bladehorns are regal wyverns with powerful wings, a spiked tail and a distinctive Horn on the end of their snouts. Unlike most wyverns they can speak fluent draconic and like to track their prey from afar, sizing them up until they're confident of their chances.
They're covered in smooth blue scales that harden around their back and the end of their tails. They prefer to attack from the air where their lack of arms is compensated for. They use their clubbed tail to lash out from distance and their horn as a deadly blade and means to harness a unique type of druidic magic. With a thought, Bladehorn Wyverns can summon gales of wind and harness beams of freezing air.
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