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Action Name. lunge/slither: the worm attempts to get inside a creatures nose this has a range of five feet and the worm can jump up to ten feet in the air or attempt to crawl its way up to the creatures nose. the target must succeed on a dexterity saving throw and must get at least a 12 or be taken over by the worm who maintains control over the creature until the worm is killed OR the host is killed unless the host is already dead the worm can also take control of those who have died within the last 24 hours. if the worm is controlling a dead body the creature they are controlling have the same amount of hit points they did before their death
Action Melee Attack. bite: +0 to hit, reach 5 ft., 1 target. Hit: 1 d4 piercing damage.
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Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here. they are basically the worms from Geonosis.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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