Tiny Construct, Neutral
Armor Class 14 Natural armor
Hit Points 28 (4d6 + 3)
Speed 10 ft., Fly 40 ft.
STR
6 (-2)
DEX
14 (+2)
CON
14 (+2)
INT
4 (-3)
WIS
4 (-3)
CHA
5 (-3)
Saving Throws DEX +4, CON +4
Damage Resistances Acid
Damage Immunities Fire
Condition Immunities Charmed, Exhaustion, Petrified, Poisoned, Unconscious
Senses Passive Perception 12
Languages Can understand Gnome and Common but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Self Destruct. If the Clockwork Pigeon feels threatened and unable to escape it will self destruct. It will attach itself to the nearest enemy. The target must make a DC 14 Dexterity saving throw to prevent the Clockwork Pidgeon from attaching itself. 

On it's next turn the Clockwork Pigeon will explode as it's tiny magical battery explodes sending shrapnel filling a 10 ft radius sphere. Each creature in the sphere must take a DC 14 Dexterity saving throw. A target takes 4d6 fire damage on a failed save, half as much on a successful one. 

Actions

Multiattack:  The clockwork pigeon makes two attacks, one with it's beat and one with it's claws. 

Beak: Melee Weapon Attack  +3 to hit, hit 1d4+1 damage

Claws: Melee Weapon Attack +3 to hit, 1d4+1 damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TheGoodSquire

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