Armor Class
15
(Natural Armor)
Hit Points
11
(3d6)
Speed
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Tremorsense 15 feet, Passive Perception 10
Languages
None
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Natural Creation.
Natural occurring arcane crystal formations that make attack based on proximity to them. The color of the crystal determines the type of damage:
Orange - acid,
Blue - cold,
Red - fire,
Yellow - lightning,
Green - poison
Purple - thunder
When a character moves within 15 feet of the crystal the crystal makes an Arcane attack against the target.
Actions
Arcane Attack. The crystal fires at a creature that moves within 15 feet of the crystal. The target creature must make a Dexterity saving throw of DC 15 , taking 1d8 damage of the crystals type on a failed save or half as much damage on a successful one.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/19/2022 3:47:22 PM
|
4
|
3
|
--
|
Coming Soon
|
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