Undead Fortitude. If damage reduces the skeleton to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the skeleton drops to 1 hit point instead.
Hammer of Thunderbolts. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) magical bludgeoning damage.This guard is not attuned to the Hammer of Thunderbolts.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Frozen Body. Whenever the skeleton is hit with an attack its body fractures and everyone within a five-foot radius must make a DC 13 Dexterity saving throw. On a failure, the creature takes 1d6 piercing damage and 2d4 cold damage. On a success, they take half damage.
Comments