Large Undead (Human), Lawful Evil
Armor Class 13 (armor scraps)
Hit Points 20 (4d10 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
10 (+0)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the skeleton to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the skeleton drops to 1 hit point instead.

Actions

Hammer of Thunderbolts. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) magical bludgeoning damage.This guard is not attuned to the Hammer of Thunderbolts.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Frozen Body. Whenever the skeleton is hit with an attack its body fractures and everyone within a five-foot radius must make a DC 13 Dexterity saving throw. On a failure, the creature takes 1d6 piercing damage and 2d4 cold damage. On a success, they take half damage.

Habitat: Urban

Tyranosaur_Rex

Comments

Posts Quoted:
Reply
Clear All Quotes